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Papyrus ([personal profile] spaghettimonster) wrote2020-07-03 03:07 pm
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Imaginary Island - Papyrus Information


PAPYRUS
Warlock / Chemist / Dragoon
ARCHETYPE Cha/Int ABILITIES 10/20


Warlock Abilities
OTHERWORLDLY PATRON : THE UNDYING

You have conducted a pact that allows you to commune with your patron, an undead horror by the name of Larloch. Due to this pact, you have access to an extra spell once per day:

Exhaustion: You induce moderate fatigue in a target for 10 minutes, slowing their movements, reaction time, and reasoning abilities.
CREATE FAMILIAR : WHITE DOG (M)

You have the ability to summon a familiar. The summoning ritual requires you to spend 1hr meditating in front of a candle. Specific to the Warlock path, the familiar can only take one form. It doesn’t require nourishment or sleep to survive, but it is susceptible to damage and can easily be destroyed. If your familiar is destroyed, you suffer from moderate fatigue as a result, and you will feel it when the familiar disappears — whether this manifests as mental awareness, pain, or something else is up to player discretion!

While your familiar is within 30ft of you, you have the ability to see through its eyes. Specific to Warlock familiars, they can turn invisible for up to ten minutes a day. The familiar can be a large creature, but not large enough for the Warlock to ride.

It is a white dog. Cute, but... familiar, somehow.

PACT OF THE BLADE (M)

You can bond with your weapon. Any time you lose it, you can always summon it back to you. The durability increases, but it is not unbreakable. If the weapon is battered/damaged, the Warlock experiences pain due to the bond between them. If the weapon is broken, this bond also causes them to experience pain and fatigue.

Through Pact of the Blade, the Warlock can fix the weapon once per mission or interlude. The process of fixing it takes one day. Changing your weapon bond requires that you spend at least 1 full day with it. (Addressing damage takes a day either way).

Papyrus can and will wield a bone club as his weapon, here.
PACT OF THE TOME: PRESTIDIGITATION (M)(P)

Choose one path action spell marked with an (M) from bard, sorcerer, or wizard: Prestidigitation. You learn how to use magic to create a variety of minor magical effects:
  • You can create an instantaneous, harmless sensory effect, such as the sound of footsteps, the fragrance of a rose, or a dusting of magical sparkles.
  • You are able to change the taste of food, such as causing a delicious steak to taste like a lemon tart or causing an apple to taste fermented and rotten. However, you must have some familiarity with the taste you are imbuing the food with to do this successfully.
  • You can light or snuff small flames such as those of candles, torches, and small campfires.
  • You can clean clothes. Never worry about laundry day again!
  • You are able to create a moving illusory effect which can fit in the palm of your hand, like a small bird flapping its wings.
  • You are able to summon nonmagical handheld trinkets for a duration of up to 10min. You can try to summon a specific object or simply hope for something useful to the situation you’re in. However, this skill has a roughly 50% chance of failure; you may end up with something silly or useless for your situation, depending on your roll. If you’d like to roll for this aspect of Prestidigitation for use in threads, feel free to use a preset DC of 10 to try your luck!
FORCE DISTRUST (M)(P)

You can use your patron's energy to sow the seeds of chaos in an area around you. This is an excellent way to cause chaos, but be aware that this chaos is as likely to harm you as to benefit you. Further, the more this path action is used per mission or interlude, the more likely it is to backfire. People with strong links to the divine can detect the ability’s use, as well as pinpoint where it has been used.

(Please track your usage of Force Distrust and let mods know what number you’re on when submitting use of this path action to RNG.)
NECROMANTIC TOUCH (M)

You have the ability to touch something and drain its life force to benefit yourself, or the ability to touch something and drain your own life force to give it strength. Using this on an undead or already dead creature heals it while harming you.

Be careful with absorbing life from others, however; after two uses to absorb life during a mission or interlude, you start to feel the cost of it. Choose an effect from the madness table for your character to take as a drawback. You can also ask the mods to roll the effect for you. If for any reason you struggle with the playability of the effect, let us know and we’ll work with you. The chosen effect lasts for at least a day and can last up to a week, at player discretion.

Path actions such as Tranquil and Calm Emotions can somewhat alleviate the madness brought on by Necromantic Touch, but not entirely. On a scale of 1 to 10, where 10 is maximum effect, the appropriate path action can bring a Warlock down from a 10 to about a 4. But it also brings the helper up to 4, as they take some of that madness onto themselves. The madness the helper absorbs subsides in about an hour.
ELDRITCH BLAST (M)

You can use magic to create a force of energy that expels from your hands up to 60 feet. This causes force damage to your target.
DARKNESS (M)

You can use magic to create an area of darkness 20 feet in diameter. The area cannot be seen through by any non-magical means, allowing you to move without visual detection. You and up to 3 allies can see in this Darkness.
HIDEOUS LAUGHTER (M)

You can use magic to distract a person by projecting horrible laughter inside their mind. NYEH HEH HEH!
TRUE STRIKE (M)

Your patron grants you insight into one target’s defenses, allowing you to boost a teammate’s attack. Your arcane knowledge provides Advantage to an ally on one attack roll, as long as the ally is on the offensive. You can bestow True Strike upon anyone within 10 feet, up to three times per fight. When casting, you must indicate the target and ally of your choice, either by pointing first at the target and then the ally or by some other gesture.
Canon Power
BONE MAGIC

Papyrus can summon bones that fly in patterns to do a small amount of damage, without knocking the person they're used on away. If someone doesn't step out of the way of the attack, they'll get pummeled by bones. For in-game purposes, Papyrus can only summon twelve of these at a time. He can make up to two of these twelve light blue bones instead, doing no damage as long as their target stands still while the bones pass through them. Papyrus cannot switch any currently active bones between white and light blue - he would have to dismiss and resummon new ones. They typically move somewhat slower than Sans' bones - partly because Papyrus fights with less lethal intentions, partly because he puts more effort into doing decorative things mid-battle - but they can move quickly. Because of his sense of fair play, Papyrus organizes his bones into patterns where there is always a way to dodge them without harm, even if it doesn't immediately look it. (paraphrased and adopted from Mel's version)
Chemist Abilities
CONCOCT (M)

You have the ability to combine reagents together to make a range of basic potions. With this, you are able to make minor healing potions and potions that provide a +1 to any ability check related to an archetype (STR, DEX, etc) when consumed. This can also be used to explore new recipes for more specific or advanced potions, as requested by the player; if you roll a success while attempting to make a potion of fire resistance, for example, this recipe can be added to your permanent repertoire and does not need to be rolled for in the future. Failure while attempting a new recipe may produce an unexpected result!

Potion of Minor Healing
Potion of +1 Ability check
Potion of sick jumps: doubles jump height/distance, but doesn't decrease gravity pull, so use with care!
CAREFUL HANDS

Your experience with the volatile process of potion-making has drastically improved your fine motor skills, even under pressure. You get a +1 to DEX rolls related to fiddly detail work; tasks like threading needles and evenly applying winged eyeliner, for example, are very easy for you.
FRIENDS (M)(P)

You can use magic to force a target to become friendly towards you for up to 10 minutes. Once you’ve used this, the target knows it’s been used on them and may become hostile towards you after it wears off.
LOVE PHILTER (M)(P)

You know how to concoct Harshnag’s Love Potion #9, sometimes referred to as “Cupid in a bottle.” Consuming this potion will cause someone to fall in love with the first person they see or otherwise interact with for 30 minutes. How this affects their behavior varies depending on the person, but the intensity of the feeling is debilitating no matter how it manifests.
DRAUGHT OF UNDEATH (M)(P)

You can brew a necromantic tincture of herbs. Pouring this over a set of bones animates them for 30 minutes and allows them to function as a moving skeleton. This skeleton does not have intelligence of its own and must be directed to do simple tasks. It cannot talk or otherwise communicate complex ideas, though it can be directed to respond to hearing your commands (e.g. “Give me a thumbs-up if you can hear me.”) If not directed to do anything, it will simply follow you around. The set of bones does not have to be a complete set, but be aware that something like a missing leg bone will pose the same difficulties as a living creature missing a leg.
Dragoon Abilities
DRAGON'S BLOOD (M)

(REQUIRED) You’ve been blessed with the powers of dragon’s blood. You gain the ability to speak Draconic and you obtain the elemental inclination of one dragon type of your choice, listed below. You are immune to damage from this element, and you gain a breath attack that corresponds to it.
Silver, White (Cold): You can exhale frigid, frosty air in a cone which is 15ft long and spreads to a 15ft diameter.
NOTE: All Dragoons must take this as their first path action.
DRAGOON TRANCE (M)

You tap into your Draconic instincts to enhance your physical capabilities. You become able to jump up to 20ft high. By magically summoning a pair of dragon’s wings, either organic or spectral, you can hover in the air or glide short distances for up to 1min. After 1min, your wings disappear. If you dive to attack someone from your position in the air, the additional momentum enhances your strike and you get a +3 to the roll to attack them
BATTLE LITANY (M)

With a battle cry, you can extend noble Draconic protection to up to 4 other creatures for up to 1min. While under this effect, your chosen allies are immune to your elemental affinity, they cannot be magically frightened or charmed, and they cannot be restrained or knocked prone.
LEGENDARY (M)(P)

Dragons are both feared and revered, and your Draconic nature earns you the healthy respect of those around you. You gain the following features.
  • Frightful Presence: Once per day, you can choose up to 4 targets within 60ft of you to magically frighten.
  • Respected Presence: 3 times per mission or interlude, you may select one roll to apply a +3 modifier to. This choice can be made after DCs are provided, but before the results of the roll are given.
  • Regal Presence: You are excellent at impressing the upper crust. When speaking to the rich, royal, or otherwise societally important, you are able to find upper class lodging without having to grease any palms, and your new acquaintances are eager to brag about their knowledge of the local trends and political intrigues at court.
SCALE ARMOR (M)

You can summon a covering of scales, either organic or spectral, to parts of your body. These scales reflect the coloration of your dragon’s blood — blue scales from a blue dragon, gold for gold, etc.
Choose one type of damage besides your Draconic elemental affinity. While you bear your scales, the parts of your body that are covered resist damage of that type. If you are only covering parts of your body, you can maintain these scales for up to 1hr. If you cover your entire body, you can maintain these scales for up to 15min. Please note the scales only confer elemental protection, not physical.



Force Distrust Usage
before all this started: 0?
What chaos has he wrought before? Well, are all the sinks 6' tall again?
extra mission: log one = 1, 2
In the deep foggy forest, Papyrus attempted to use Force Distrust to counter the masked creature's reality bending, but his ability seemed to have no effect. And then the creature ate his face.

In the saltwater lake, Papyrus found himself swept away by a powerful current, carried away to dark and deep depths with unknown dangers. Having already been bullied by fish and jellyfish, his nerves got the best of him and he tried bending reality to save his bones again.



Death Penalties
none... YET

A beautiful bouncing uninjured skeleton



Inventory
Battle Body

A particular cool dude's costume from a costume party several weeks ago. Includes:
  • Red scarf perfect for billowing like a cape
  • Red mitten-gloves with yellow cuffs where thumb and index finger are separate, but the other three fingers are together
  • Tall red boots, as befits a hero
  • Blue short shorts with yellow waistband
  • White shirt with a red design on it, over basketball shoulder-pads (and another shirt underneath)
Keys w/keychain
Mom-prepared lunch (eaten)

A day's snacks as prepared by one Professional Mom Toriel: a packed lunch of a cheese sandwich, an apple, and a carton of milk. The sandwich is cut in a convoluted pattern.
One (1) Bone Attack

Despite being a magic construct rather than a literal person's bone, it has yellowed with age. Perfect to give away as a gift! Or wield as a club to pummel people.
Metal bracer

A mysterious metal bracer on his left forearm that's tight enough to stay in place, with just enough give his bones can shift beneath it.
BIAS (Bureau Issued Adventuring Supplies)

  • A sturdy leather backpack
  • A metal crowbar
  • A standard hammer
  • 10 pitons, metal spikes used to aid in climbing
  • 10 torches
  • A tinderbox
  • 10 standard days' worth of freeze dried rations. They aren't very exciting, but they're food and they keep.
  • A waterskin which can hold 1 gallon of water.
  • 50 feet of hempen rope
  • A compass
  • A bedroll
  • Robe

    Your standard issue dark, hooded robe for people with nefarious powers and purposes to don while looming in shadowy, candle-lit lairs - the better to dress for the occasion as they commence their wicked deeds.
    Candle

    Wax and wick, this can hold a slow-burning fire, perfect for familiar-summoning meditation purposes.
    Note

    A brief note from an NPC who's definitely not connected to Papyrus' patron, instructing him to meditate while gazing upon the candle.
    Hand Lens of Truth

    The user of the Hand Lens of Truth, out to 120feet, can see in normal and magical Darkness, see Invisible creatures and Objects, and perceive the original form of a Shapechanger or a creature that is transformed by magic. However, all objects will be too blurry to identify to the viewer until they are about 2cm away.

    So, you can see extreme blurs, but detail can only be seen at extremely close range.
    The Bearstick

    A wand engraved with the picture of a bear that - you guessed it - can be used once to summon a small bear into a point within 20ft of the wielder. The bear is wild, confused, and has no alignment to the summoner.
    The Diadem of Fabulous Truthiness

    Once per mission, you can channel your terminal fabulously into this simple circlet and cast a free “Zone of Truth”, limited to a single target rather than a radius. Confound your enemies, emasculate your friends.
    Local outfits

    A couple of outfits obtained through barter and trade, details tbd
    Potion of Minor Healing (x2)

    Potion that, when drunk, heals a little bit of damage.
    Potion of +1 Charisma

    Minty fresh potion that, when drunk, gives a little boost of confidence accompanied by sparkling fresh teeth. Freshness: it's charismatic.
    Potion of +1 Dexterity

    Smokey potion that, when consumed, gives a little boost to speed, finesse, and dexterity. Dodge like you're a smokey after-image.
    Potion of Sick Jumps (2) (1 given to Michael?)

    Potions concocted by Papyrus himself, that allow a person to jump twice as hard! Unfortunately, gravity still applies as normal, so use with care.
    Love Philter (x1)

    Potion that causes the drinker to fall in love with the first person they see/interact with, for 30 minutes. The kind of love and intensity thereof are up to the player, but the effect is debilitating. (M, P)
    Draught of Undeath (x2)

    Necromantic tincture of herbs that, when poured over a set of bones, animates them for 30 minutes to function as a moving skeleton. Having no mind of its own, the skeleton must be directed to do simple tasks. It cannot talk or otherwise communicate complex ideas, though it can be directed to respond to hearing your commands (e.g. “Give me a thumbs-up if you can hear me.”) If not directed to do anything, it will simply follow you around. The set of bones does not have to be a complete set, but be aware that something like a missing leg bone will pose the same difficulties as a living creature missing a leg.
    Ring of Pointing

    A copper ring with an inlaid ruby that shoots a laser out. It can be used as a distraction or to highlight salient information during business presentations. Congrats! It's a Fantasy Laserpointer.
    Old Man's Bong

    Take a rip and gain 1000 party points, but the points don't matter. Turns even mid-grade into the kindest of kush. The initials M.H. are scratched into the bottom.
    Papyrus' cell phone from the underground

    Papyrus's phone returns equipped with one (1) Dimensional Box! This box has 10 item slots. Each item on its own must be able to fit in a standard-sized backpack. Breathing creatures...SHOULDN'T be stored in the box, because after 2min they will start to suffocate, but legally no one is going to stop you. Hitting a button on the phone gives Papyrus a 1ftx1ft opening to put his items through into the Dimensional Box.
    Elderflower Macarons from a Centuries Old Recipe.
    BLANK

    DESCRIBE ITEM


    click items in the list to read their descriptions!

    original code by [community profile] cawaii, edits by [personal profile] napstar